Square Enix ventures into cloud gaming territory with Project Flare




Square Enix ventures into cloud gaming territory with Project Flare

Move over OnLive and Gaikai, there's a new player in town—Square Enix. The Japan-based company seems to be testing the waters of cloud-based gaming with Project Flare. According to GameSpot, however, Square Enix Director of Business Development Jacob Navok differentiates flare from OnLive and Gaikai. “Gaikai and OnLive are ‘streamed’ games. Not really ‘cloud’ games,” said Navok. “[Flare] replaces the console with a supercomputer.”Sadly enough, there isn't much detail about Project Flare to go on. There is no business model so far, and Ubisoft seems to be the only business partner Square Enix currently has for Flare. The company is still seeking out other partners to feature their games on the system.


Flare is Square Enix's attempt at cloud gaming

Flare is Square Enix's attempt at cloud gaming



Apparently, Square Enix wants to get into the cloud gaming market because of a lack of advancements in the field. According to Novak, “[Flare] separates computer processing from rendering processing. We separate the CPU from the GPU. Some games are compute heavy, and some games are rendering heavy. And you can’t really balance them when they running on one, single processing unit. But Flare introduces an exponentially scalable system that isn’t possible with streaming games."There are a bunch of videos on the official Project Flare YouTube channel if you want to check it out, but one of the noteworthy ones is the Final Fantasy XI demonstration. Final Fantasy XI was Square Enix's previous MMO, and was quite famous for garnering a tight and dedicated community. In the Final Fantasy XI demonstration, the player is able to perfectly see what their party members are simultaneously doing. This is possible thanks to the extra horsepower afforded by Square Enix's cloud—Project Flare.



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